Although personally I just go with AFT skill and go with aiming Mod 1 for main battery gun aim since I value that highly, and still buffs secondary range a little. Graf Spee Secondary has BBs can be improved with equipment and Advanced Fire Training skill, if the secondary range bothers you. Although shells that using high shell arc can pick up some velocity again onnthe second half of their arc as they fall back down, but still usually less than the velocity of when they left the gun that fired them.Īnd most or all weapons in game are nerfed from real world versions, and it makes good sense since imagine some BBs getting 20km ranged secondary guns? Lol it would be an excellent review she did onnGraf Spee recently and there are some good vidioes on it on YouTube. Also up to 16km is where he shells may be effective, in game just like in real life, the velocity of a shell starts falling off as soon as it leaves the gun especially on flat trajectory. I feel Graf Spee main gun range is good for tier VI, and is actually more generous than some same tier cruisers get or even some tier 7s or 8s get. What about letting it carry a Spotter as well? So, here's a thought about a change to that ship: However, I do realize that "game balance" is important. I do think that the Graf Spee should have greater main battery range, and that it's secondaries have also been "nerfed" from what they could do in real life.
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